VRTank Manual


Introduction, Quick Start

This game is a remake of the classic tank game "Spectre". It's fun and easy to play.
You control a tank in a dark cyberspace world. There's lots of games to play, such as
Deathmatch and CTF, as well as some single-player games for plenty of fun off-line!

By default, you can drive around using the arrow keys. You can shoot your tank's
cannon with the space bar. If more powerful weapons are available, like the grenade,
you can select them with the number keys (not the numeric keypad), and shoot them with
the CTRL key. Keep in mind that these weapons will often take much of your ammo supply
to fire, but do a lot more damage!

A useful trick is to hyperspace, or teleport to a random location in cyberspace.
Press backspace to do this, but be careful! If you do this without waiting for your
hyperspace energy to re-charge, you run the risk of exploding! It might be safer just
to jump, using the Z key (if jumping is allowed).

In cyberspace you'll find power-ups to help you survive. These are pulsating squares
on the ground: ammo and shield repair (green), restoration (white), flight (cyan),
and Cyber-Shield (orange). Just drive over the squares!

For a different view, press TAB to cycle through more camera angles. When viewing
top-down, press the -, + keys (not the numeric keypad) to zoom in and out.

One thing to note: for flexibility, each game mode may have different settings.
If you connect to an online game, you might find that jumping is disabled, or perhaps
you don't have missile weapons.

The screen, HUD

Here's a quick overview of what the game screen looks like:

Other stats may be shown depending on the game mode. For example, the "Flight" energy would be shown next to the hyperspace energy (denoted by an 'F'), or in multiplayer modes, your score would be displayed along with the leading score, and the pointlimit.

  • Keys - default

  • Single player modes

    This is a simple scenario where you simply must collect all of the flags
    in a level to pass it.

    Flags are displayed as flashing white dots on your radar. Power-ups are green,
    Enemies are red and orange.

    As you advance levels, the number of enemies you will face will increase, as
    well as the number of flags.

    Luckly, your tank will become more powerful as well...

    The objective of this scenario is the same as Challenger - collect all the flags
    to pass the level. However, there are more types of enemies, weapons, and power-ups.

    Also, expect to see many new hazards, like acid, which will slowly eat away at your
    tank, or ice, which is tricky to drive on!

    Unlike Challenger you can also jump. Be sure to jump when in danger!

    Multiplayer modes

    In a deathmatch game, you face other players. It can be a free-for-all, or played
    in teams. Destroy an opponent's tank to get a point.

    This is a team-based scenario. For a team to get a point, its players ust retrieve
    the other team's flag by running over it, and return it to their own flag. If a
    player carrying a flag is destroyed, it will be dropped.

    A flag is returned to its base if either a player from its team picks it up after
    it is dropped, or if the opposing team scores a point with it.

    Players that are carrying the enemy flag will flash white and the flag will be
    displayed on their tank.

    At the beginning of a Flag Rally, 6 flags will be placed in random locations
    around the arena. The object is to collect all 6 flags to get a point. When
    an opponent's tank is destroyed, any flags it is carrying will be transferred
    to the destroyer.

    If Scatter mode is on, then the flags being carried will fly outwards from
    where the player is destroyed, so be sure not to let other players steal them!

    Base Raid is a simple team-based scenario. Simply collide with the enemy base to
    gain a point for your team. When a point is scored, any player near the enemy base
    will be transported back to their own base. (This applied for both teams).

    The indicator on the HUD shows the distance of the closest player to the enemy
    base. For example, if the red circle is closer to the blue side, then the red
    team could be very close to scoring!

    Bumping into your own base will repair all damage and restore your ammo.

    Overview ---

    This team-based scenario involves multiple (and often larger) arenas. The objective
    is to get to get your team's base to Tech Level 10 and use the Omega Missiles
    to destroy the enemy team's core.

    Your weapons and inventory are now divided into customizable slots. Slots 1-5 are
    for weapons, slots 6-0 are for deployable items (like turrets) and HUD upgrades like
    the Target Scanner. You can have 1 slot from each category selected at a time.
    Select these with the same number keys as you would in other modes.

    Your base has a Tech Level, which can be increased through base experience (XP)
    points. Drop off resources (cargo) by driving through the resource collectors.
    Each base also has its own grid, where your collectors, upgrade pads, and spawn
    points are located. In general, the enemy base is a more dangerous place to be.

    Your tank also has XP and level. Gaining a level will upgrade your tank stats,
    including speed, ammo storage, shield, and cargo. If you die you can lose XP, which
    means you can also lose a level and upgrades. Player Level also contributes to the
    XP and cargo bonus given to an opponent it is destroyed.

    Player XP can be gained by:
    - dropping off resources at collectors
    - destroying other players

    Cargo can be gained by:
    - driving over the credits powerup
    - destroying other players



    Base wars objects ---

    Yellow powerups - credits/cargo/resources

    Green squares - upgrade pads
    - Go here to change your weapon and items. Press B (default) to open the
    upgrade menu. To equip something, click the slot, then the item.
    - If an option is greyed out, then the base tech level is insufficient
    - these will also repair you

    Vertical circles - resource collectors
    - drive through these to drop off cargo for your base
    - This will give Base XP and Player XP

    Captioned horizontal circles - portals
    - drive onto these to be transferred to a different grid (arena).

    Yellow pods - credit plants (CPs)
    - Resources are stored in these. If destroyed your base can lose base XP and
    possibly a tech level. They cannot be repaired.

    Large grey pod - Core
    - This can only be damaged by enemy Omega Missles, and cannot be repaired. When
    destroyed, the other team wins!

    Weapons and items ---

    Most of the weapons will be familiar from the other game modes.

    Weapons ---

    Repair - Use this to repair friendly deployables.

    Omega missile - A large missile that can damage the enemy core.

    HUD upgrades ---

    Target Scanner - This can be used to see the health of deployables and players.

    Deployables ---

    Repair Turret - Repairs nearby friendly deployables and players.

    Cannon Turret - Attacks nearby players.

    Camo Mine - An inconspicuous mine that will explode if an enemy gets too close.

    Prox Alarm - When an enemy is near this, the slot in your HUD will flash.

    Deployables ---

    Deployables, such as turrets, can be placed by using the secondary fire button
    when the slot containing the deployable is selected. The deployable will be
    placed in front of the player, if there is space for it. To remove a deployable,
    do the same thing with a slot containing the deployed item.

    The health of the deployable will be displayed underneath its name on the HUD.
    If a deployable is destroyed, it can simply be placed again.

    Deployables can be repaired with the Repair weapon, or Repair Turrets.

    Base Tech specifics ---

    Your base Tech Level will make certain items available, depending on the level.

    That is, you will not be able to equip items if they are not available at
    the current level, and if a tech level drops below the level of items you
    currently have equipped, you will not be able to use them.

    This also means that depolyables will cease to function. However it will still
    be possible to remove the deployable, but not place it again.

    Weapons

    There are 9 basic weapons which you'll aquire during the game. Your cannon is the basic weapon, which you can fire with the Space bar. Press the 1 to 8 (not numeric keypad) to select secondary weapons, and shoot them with the Ctrl key.

    Power-ups

    Power-ups are the pulsating squares on the ground.

    Hazards and other things