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VRTank
"Spectre", "Spectre VR", "Spectre Challenger", "Spectre CD" are all registered trademarks of Peninsula Gameworks. Copyright 1991-1994. All rights reserved.
>> Download Demo 4 << (version 0.3.5)
Manual
The time was 1991 through 1993: Spectre Challenger and Spectre VR come from
two old companies, Velocity Development and Peninsula Gameworks. Here's
some versions I know exist:
| Platform |
Versions |
| Macintosh |
Spectre Challenger, Spectre VR, Spectre Supreme |
| DOS |
Spectre Challenger, Spectre VR |
| Windows |
Spectre VR, Spectre CD
|
| Super Nintendo |
Spectre |
The 3D
models were made from scratch with inspiration from VR in Blender.
- Authentic single player modes from the original games!
- Multiplayer, with 5 unique game types!
- Faithfully recreated maps and enemies
0.3.5
- Various gameplay fixes and HUD improvements
0.3.3, 0.3.4 - Demo 4 Test
- Summary: First demo 4 release - Multiplayer with 5 modes
0.3.0 - Demo 3
-
Summary: First demo 3 release - Arena mode, and lots of fixes
- Challenger mode AI somewhat changed
- Large grid dots option for LCD screens
- Player now dies when HP is less than 0, not equal to 0. This means you can take an extra hit, particularly in challenger mode
0.2.0 - Demo 2
- Summary: First demo 2 release - Single player Challenger mode, with most of the code built around a networked engine.
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