VRTank



"Spectre", "Spectre VR", "Spectre Challenger", "Spectre CD" are all registered trademarks of Peninsula Gameworks. Copyright 1991-1994. All rights reserved.

>> Download Demo 4 <<
(version 0.3.5)

Manual

Spectre History

The time was 1991 through 1993: Spectre Challenger and Spectre VR come from two old companies, Velocity Development and Peninsula Gameworks. Here's some versions I know exist:

Platform Versions
Macintosh Spectre Challenger, Spectre VR, Spectre Supreme
DOS Spectre Challenger, Spectre VR
Windows Spectre VR, Spectre CD
Super Nintendo Spectre

The 3D models were made from scratch with inspiration from VR in Blender.

Features

  • Authentic single player modes from the original games!
  • Multiplayer, with 5 unique game types!
  • Faithfully recreated maps and enemies

Demo 4 Screenshots






Editor Screenshots

Changelog

0.3.5

  • Various gameplay fixes and HUD improvements

0.3.3, 0.3.4 - Demo 4 Test

  • Summary: First demo 4 release - Multiplayer with 5 modes

0.3.0 - Demo 3

  • Summary: First demo 3 release - Arena mode, and lots of fixes
    - Challenger mode AI somewhat changed
    - Large grid dots option for LCD screens
    - Player now dies when HP is less than 0, not equal to 0. This means you can take an extra hit, particularly in challenger mode

0.2.0 - Demo 2

  • Summary: First demo 2 release - Single player Challenger mode, with most of the code built around a networked engine.


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