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Engine 1 I finally decided to pause VC development and develop some kind of useful toolkit and backbone, for both VC, E2, and some future games. Features:
Lines of code: ~2897
End-user documentation: To express a string containing spaces as a single token, use double-quotes [Doesn't work yet.]. Any Engine 1-powered game allows the console to be activated with the ~ (tilde) key. Here is a list of some of the commands available: listcmds - lists commands available to the user (doesn't include hidden commands) listcvars - lists cvars available to the user (doesn't include hidden cvars) exec [filename] - executes a text file containing console commands. [beta] set [name] [value] - sets a cvar named name to value - If the cvar doesn't exist, it is created. ver - prints Engine version information pause - pauses much of the game engine - use at your own risk. May be disabled in client-server situations. settps - sets Tics per second - use at your own risk. May be disabled in client-server situations bind [key] [function] - binds a key to a command * unbind [key] - unbinds a key [doesn't work yet] * quit - Quickly exit the program. Unsaved game progress, etc, will be lost. * At the moment, bind settings will not be saved unless you choose the hosted game's save-key-configuration option. May not always work. A new command will be available later to fix this, called savebindings © 2003-2009 Brilliant-Bytes Software. All Rights Reserved.
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